The console in the middle of the room holds a Cyclops Engine Efficiency Module. Repairing the breaches will go a lot more smoothly if you proactively deal with the Bleeders instead of waiting for them to sneak up and latch-on. The water in the Drive Room contains several Bleeders. The breaches can be scanned using the Scanner to unlock a Databank entry giving more info. While not strictly necessary, this frees up the player’s “armor/helmet slots” for more advanced wearable items without having to avoid the otherwise-radiated area surrounding the Aurora. If all of the breaches are repaired, the Aurora will stop leaking radiation which means that your Radiation Suit will no longer be needed. Each breach can be repaired using the Repair Tool. There are a total of 11 breaches scattered across the surface of these 4 pillars. The Drive Room contains 4 Drive Core pillars that are partially submerged. Repairing the Drive Core Shielding Breaches With the fire out of the way we can walk into the Drive Room. The door into the drive room is blocked by fire, you’ll need a Fire Extinguisher to put it out. Moving on from the Cargo Bay elevator and just to the left of the Seamoth Bay is the hall leading to the Drive Room. This guide is part of our series “ Subnautica: Exploring the Aurora.” Getting Into the Drive Room Second, if the player chooses to repair Drive Core Shielding breaches then the area of radiation surrounding the Aurora will be immediately and permanently removed. Highly likely that I've missed or forgotten things.The Drive Room of the Aurora is optional but offers the player 2 specific opportunities: First, a valuable free item, the Cyclops Engine Efficiency Module, can be easily picked up. Deep Grand Reef: Nuclear Reactor around 400-500m Grand Reef: Transfuser, Terraformer, Moon Pool around 300m Underwater Islands: Stasis Rifle, Propulsion Cannon, Cyclops Engine, Power Transmitter around 500m, also this place is infested with Bone Sharks Sparse Reef: Thermal Plant, Seamoth Modification Station, Stasis Rifle, Propulsion Cannon Crash Site: Seamoth, Cyclops Hull, Cyclops Engine Mushroom Forest: Cyclops Pressure Compensation, sometimes Cyclops Bridge Grass Plateau: Bioreactor, Seamoth Upgrade Station, Cyclops Hull Kelp Forest: Seaglide, Solar Panels, Seamoth, Mobile Vehicle Bay (there are multiple kelp forests, visit each one to find what you're looking for!) Koosh: Base Filtration around 200m, Modification Station around 200m, also found random chest with a health pack at 1237/-234/464 SUBNAUTICA CYCLOPS FRAGMENTS LOCATION - All 3 Blueprint Locations Granddaddy Gamer 38.5K subscribers Join Subscribe Share Save 78K views 2 years ago I'm going over the subnautica cyclops. Floating Island: Exterior Growbed, Interior Growbed, grow pots, chair, desk, Living Wall, Observatory, Spotlight, back story, hanging fruit trees (not learned, just gather), purple vegetable (not learned, just gather), and marble melons (not learned, just gather) Sorry in advance! But I hope this helps some people! Highly likely that I've missed or forgotten things. Sea Traeder Path (super close to Blood Kelp) -1125/-190/-760 While in-game, hit the F1 key to open up an interface that shows you your biome and coordinates.Ĭontains: Floodlight (located just outside), and deskĬontains: easter egg poster, wall planter, picture frame, LED lightstick, floodlight (requires Laser Cutter tool), a grow pot, and bench.Ĭontains: wall planter, picture frame, and a grow potĬontains: grow pots, bench, chair, desk, and LED lightstick ![]() This is Early Access so definitely expect anything to change on a regular basis. This information was gathered in Stable, not Experimental. I've jotted down everything I can remember to help people out who just can't find that one thing in their oceanic travels and need a helping hand. ![]() ![]() DON'T READ IF YOU WANT TO EXPERIENCE THE GAME HOW IT'S MEANT TO BE PLAYED!
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